§ Arcade · Pressure Protocol

HOLDLINE

You start at the centre. A pressure builds and shoves you toward the rim — cross the edge and you drift. Meanwhile pressure rings collapse inward, each with one gap: steer into the gap in time or a ring crushes you and you fracture. Two ways to fail, in the round.

Voight-Kampff Pressure Unit

Hold the centre

Move your node with the pointer or WASD/arrows. Fight the outward push back toward the centre, and slide into each ring's gap before it reaches you. Off the rim = drift; caught by a ring = fracture.

Pointer / WASD — moveR — restartM — mute

No data leaves your browser — a state machine and a scoring function, same as the rest of SAPIEN. Try the real pressure test →

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