§ Off-Duty Protocol

SAPIEN ARCADE

Original neon games built on the same idea as everything else here — hold the line, don't drift. No data leaves your browser; every one is a state machine and a scoring function.

Radial dodge · Original

Start at the centre, pushed toward the rim. Steer into each collapsing ring’s gap in time. Off the edge or crushed — two ways to fail.

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One-button · Runner

Auto-run the line and jump the hazards flying at you. Double-jump the gaps. It only gets faster.

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Real-time strategy

Own nodes make units; drag fleets to capture the map before the replicant AI does. Minimalist real-time strategy.

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Raycaster FPS

First-person neon arena. Hunt replicant drones and survive escalating waves before they close in.

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Strategy · learn the terms

Conquer the AI-safety landscape one term at a time. Risk-style dice strategy that teaches the concepts as you take ground.

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Strategy · up to 8 players

Up to 8 players, Civ-style: grow a Compute economy, climb a tech tree, hold regions. Invite the table by code.

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One-button · Flappy-style

Hold to drift up, release to fall. Thread the signal through the barriers.

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Interrogation · Deduction

You run the voigt-kampff. Apply the pressure, read the tells, and call the exact turn the subject drifts. Real transcripts, no canvas — just you and the subject.

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Turn-based roguelike · Corruption

Descend the stack. Power is cheap — it costs alignment. The Custodian is so helpful. Reach the core before the drift owns you.

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Want the real thing? Take the Driftproof pressure test →