§ Off-Duty Protocol
SAPIEN ARCADE
Original neon games built on the same idea as everything else here — hold the line, don't drift. No data leaves your browser; every one is a state machine and a scoring function.
Start at the centre, pushed toward the rim. Steer into each collapsing ring’s gap in time. Off the edge or crushed — two ways to fail.
Play →Auto-run the line and jump the hazards flying at you. Double-jump the gaps. It only gets faster.
Play →Own nodes make units; drag fleets to capture the map before the replicant AI does. Minimalist real-time strategy.
Play →First-person neon arena. Hunt replicant drones and survive escalating waves before they close in.
Play →Conquer the AI-safety landscape one term at a time. Risk-style dice strategy that teaches the concepts as you take ground.
Play →Up to 8 players, Civ-style: grow a Compute economy, climb a tech tree, hold regions. Invite the table by code.
Play →Hold to drift up, release to fall. Thread the signal through the barriers.
Play →You run the voigt-kampff. Apply the pressure, read the tells, and call the exact turn the subject drifts. Real transcripts, no canvas — just you and the subject.
Play →Descend the stack. Power is cheap — it costs alignment. The Custodian is so helpful. Reach the core before the drift owns you.
Play →Want the real thing? Take the Driftproof pressure test →